Odyseek
Currently just a demo to show off what Odyseek will look like and how the mechanics and controls will work.
Join the Discord!!! https://discord.gg/uhyREXmUMJ !!! Suggestions would be very much appreciated!
Gather your friends and prepare for a multi-round journey through a variety of intricately designed, themed maps. From a medieval castle to a modern city. In Odyseek, the environment can either be your best friend or your worst enemy.
Phase 1: The Hiding Phase
Every round begins with a frantic race against the clock. You have a limited window to scout the terrain and claim the perfect hiding spot before the Seekers are unleashed. Will you blend into the shadows, climb to an unreachable vantage point, or hide in plain sight?
Phase 2: The Search
Once the Seekers are out, the real game begins. This isn't just a waiting game; it’s a test of nerves. You must remain hyper-aware of your surroundings. Listen for footsteps, watch for the Seekers, and be read.
Phase 3: The Great Escape
Spotted? Don’t panic, react. If a Seeker catches your trail, the game shifts into a high pace chase. Use your knowledge of the map to break line-of-sight, parkour through obstacles, and vanish once more. Your goal is to find a secondary hiding spot before they close the gap.
Master the Clock
In Odyseek, victory isn’t just about surviving the round, it’s about persistence. Your total "Time Hidden" is tracked across every round. The player who manages to stay out of sight the longest wins the title of best hider. Every second you stay undetected brings you closer to the top of the leaderboard.
| Published | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | LandaDaPanda |
| Genre | Platformer |
| Made with | Unity |
| Tags | 3D, Characters, Multiplayer, Unity |
| Average session | A few seconds |
